Characteristics of U5
& U6 Soccer Player
Psychomotor Development
1. Movement
education approach.
2. Body
segments grow at different rates
3.
Differences between boys and girls are minimal
4. Weight
range for boys and girls is approximately 30-50 pounds
5. Height
range for boys is approximately 35-45Ó, girls approximately 37-45Ó
6. Progress
in motor development starts with the head and moves downward to the feet and
from the center of the body outward
7. Easy
fatigue, rapid recovery, heart rate around 90bpm for boys and girls
8. Emphasis
of fundamental movement skills
A. Loco
motor – walking, running, leaping, hopping
B. Non-loco
motor – bending, stretching, twisting, pulling, pushing
C. Basic
manipulative – throwing, catching, striking
9. Increased
use of all body parts
10. Need to
explore qualities of rolling and bouncing ball
Cognitive Development
1.
Preoperational stage of cognitive development (Piaget)
2. Play
consists of a high degree of imagination and pretend
activities
3. Beginning
to use symbols to represent objects in environment
4. Tend to
only one problem at a time in problem solving situations
5. Process
small bits of information at a time, long sequential instructions are not
processed
6. Simple
rules
7. Immature
understanding of time and space relations
8. Very ego
centered
Psychosocial Development
1.
Development of self-concept, body awareness, self-image through
Movement
2.
Egocentric, see world only from their perspective, demonstrated through
Parallel
Play
3. Need
generous praise, play without pressure
4.
Influential person in their life is most likely mother or significant parent
5. May
verbalize team, but does not understand group or collective play
Season Structure and Checklist
In accordance with the
JKYSC Player Development Philosophy and US Youth Soccer our approach to
coaching and the season structure will be as follows.
For players in the U5
& U6 age brackets we will teach 2 techniques:
1. Kicking
2. Dribbling
For players in the U5
& U6 age bracket we will teach 2 tactical aspects:
1. Which goal to attack
2. Which goal to defend
Kicking with the Instep/Inside of the Foot
The Ôpush-passÕ is the
most reliable technique for passing the ball on the ground over short distances
with accuracy.
The
Kicking Foot:
1. Toes turned outward and
tightened.
2. Ankle locked.
3. Sole of foot parallel to
ground.
4. Strike through the middle of
the ball with the arch of the foot.
The
Non-Kicking Foot:
1. To the side and slightly
behind the ball, far enough away to allow a free-swinging movement of the
kicking leg.
2. Toes are pointed in the
direction of the kick.
3. Ankle and knee is slightly
bent.
Position
Of The Head:
1. The eyes should be looking
down at the ball and the head steady.
Running with the Soccer
Ball (Dribbling)
Technique:
One of the
most spectacular skills in soccer is the art of ÔDribblingÕ. The area around
the player with the ball is often filled with opponents and teammates, and
sometimes the only way to get out is to maneuver the ball with both feet
quickly to create room to pass, shoot or continue to dribble.
In order to
keep possession the player must be able to protect the ball with their body and
evade opponents with quick moves and trickery.
Knees: Bent, Low center of gravity ArmÕs:
Use for balance
Head: Up looking around you, donÕt watch
the ball Ball: Close to body
Body: Between Ball and Opponent
Week one training
activities:
-suggested
practice time should be 30 to 45 minutes
I. Warm Up/Fundamental Skill (~ 10-15
minutes)
Choose 1 or
2 out of 3
1. Relay Dribble:
-practice
dribbling around cones that are setup in a line; each player
takes ball
dribbles to end of line of cones the turns around and dribbles
back and
gives ball to next player in group; in order to maximize time with
ball make
each group small, no more than 3 players; make it into a relay
race after
a practice round.
coaching points: practice ball control with one foot and use both
feet if
possible; try not to kick the ball too far ahead, use instep of foot
to control
ball with a soft touch
2. Red Light/Green Light (ÒTraffic
LightsÓ, ÒDriving SchoolÓ)
- each player dribbles his/her ball within a defined area and
when the
coach says
Òred lightÓ they must stop the ball with their foot and stand still.
When the
coach says Ògreen lightÓ they start dribbling again.
coaching points: demonstrate how to stop the ball; give praise for
creative movement, encourage change of direction with ball; in order
to
stop ball on command donÕt let it get too far ahead of you when
dribbling
3. Hit the Cone
- set up a
number of cones around a square and each player has a
ball and
tries to hit one of the stationary cones. After hitting one cone they
must move
on and try to hit another cone. Coordinate this activity so that
everyone
isnÕt kicking their ball at the same cone. Make teams and keep
score to
add some element of competition.
coaching points: teach accuracy with passing or shooting the ball;
encourage use of the side of the foot for control
II. Game
Oriented Drills (~15-20 minutes)
Choose 2
1. ÒHit the CoachÓ
- each player has a ball and within a defined square the team
of
players
gets a point every time they hit the coach with the ball. The coach
runs around
for a set time (1 to 2 minutes) and the players chase. Make 2
groups and
after a practice round then make the 2 groups compete to see
which one
can score the most points.
coaching points: encourage movement with the ball and have fun by
pretending to be hurt by each shot that hits you; often you may want to
ÒpassÓ the ball to the side as it is coming towards you to
hit you- this makes
the player chase his or her ball after they have scored a point
2. ÒSharks and MinnowsÓ
- within a set square all ÒminnowÓ players have a ball and one
player
is the
hungry shark who must chase the minnows and hit their ball out of
the square;
after a minnowÕs ball is out that player must sit with their ball
until the
round is over; after each round rotate the shark player until all
players
have had a chance to be the shark
coaching points: ball control and shielding the ball from the shark:
players must use their body and arms to keep the shark away and then
change direction to run away with their ball; vary size of square
depending
on proficiency (if shark canÕt catch minnows make square
smaller)
3. Sharks and Minnows Variation
- All
players with a ball line up at one end of a 10 yard long by 15 yard
wide grid.
One player in the middle of the grid is the shark and when the
coach says
go the minnows must dribble their ball safely to the other side
of the
grid. If a shark steals a ball from a minnow or kicks it out of the grid
then that
minnow becomes a shark and the family of sharks grows for the
next round.
The minnows that make it to the opposite side of the grid get to
swim again
in the next round and play continues until all of the players
become
sharks
coaching points: minnows must keep the ball close when being
pressured by sharks and should shield the ball from the sharks using
their
bodies and arms; minnows must recognize and use open space to
escape
the sharks and make it to the other side
4. Easter Egg Hunt
- scatter all of the balls over a half field and players start
at one end;
players
must gather a ball and shoot it into the open goal and then go and
look for
another ball; as players score the coach must retrieve the ball from
the net and
quickly toss it to another part of the field for players to collect;
see how
many a group can score within a set time
coaching points: players build confidence scoring goals and learn to
retrieve and dribble and shoot
III. Game (~
10 minutes)
End practice
with 2 v 2 or 3 v 3 games . Make big goals and
discourage
any player from playing goalie.
coaching points: let them play and have fun; briefly review and
emphasize applying the skills learned in the earlier games when there
are
breaks in the action